Historique des commits

Auteur SHA1 Message Date
  Matias N. Goldberg af900a5825 Change how device address is requested to avoid future API breakage il y a 7 mois
  Yufeng Ying e88e30c273 Remove unused headers in servers. il y a 8 mois
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. il y a 10 mois
  Dario 3f64eeb393 Rewrite reprojection for FSR2 to work correctly with Reverse-Z. il y a 1 an
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer il y a 1 an
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. il y a 1 an
  stoofin 1a2b66d4fc Fix shadow debug frustum index buffer size il y a 1 an
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. il y a 1 an
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary il y a 2 ans
  Dario e7d3a7c2aa Improve visual feedback when using the motion vectors debug view option. il y a 2 ans
  Bastiaan Olij d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes il y a 2 ans