Histórico de Commits

Autor SHA1 Mensagem Data
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations há 1 ano atrás
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` há 11 meses atrás
  Thaddeus Crews 9f908a3a5b Merge pull request #86103 from ecmjohnson/fix-inside-volfog há 10 meses atrás
  A Thousand Ships 308dbb8c63 [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` há 1 ano atrás
  Erik Johnson 532630e7cd Fix volumetric fog artifacts when inside the fog há 1 ano atrás
  A Thousand Ships 79ba22a73f Use `Vector*` component-wise `min/max/clamp` functions where applicable há 1 ano atrás
  bitsawer 89d772a799 Fix Volumetric Fog VoxelGI updates há 1 ano atrás
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. há 1 ano atrás
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions há 2 anos atrás
  Rémi Verschelde d351d40e29 Merge pull request #82877 from tomissj2/master há 1 ano atrás
  Rémi Verschelde 7ee2eb5c92 Merge pull request #80992 from viksl/volumetric-fog-NaN-issues há 1 ano atrás
  tomissj2 e906eb8433 Fog Shader bugfix: 'global_variables' : undeclared identifier há 1 ano atrás
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable há 2 anos atrás
  Dario 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. há 2 anos atrás
  viksl 00c2fb4a08 Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders. há 2 anos atrás
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D há 2 anos atrás
  Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan há 2 anos atrás
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements há 2 anos atrás
  Pedro J. Estébanez f08f67308e Fix management of life cycle of vol. fog related uniform sets há 2 anos atrás
  Bastiaan Olij 57f343ab21 Conditionally free GI and FOG resources, they may not have been created há 2 anos atrás
  Pedro J. Estébanez c58e50adcc Fix additional cases of breakage of rendering effects há 2 anos atrás
  Pedro J. Estébanez 2beed0d5dc Fix breakages of volumetric fog on voxel GI changes há 2 anos atrás
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D há 3 anos atrás
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all há 2 anos atrás
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. há 2 anos atrás
  Yuri Rubinsky 56954485ed Refactor `ShaderData` & fix the sorting of shader uniforms há 2 anos atrás
  Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations há 2 anos atrás
  Rémi Verschelde ecd4ab1e14 Merge pull request #66683 from clayjohn/SRGB-canvasitem há 2 anos atrás
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. há 3 anos atrás
  clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space. há 2 anos atrás