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Аутор SHA1 Порука Датум
  Rémi Verschelde c695eb9159 Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression пре 7 месеци
  Rudolph Bester b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask пре 7 месеци
  Florent Guiocheau d08ff57148 Fix peter-panning with default spotlight пре 7 месеци
  Florent Guiocheau c9632d0eb6 Fix regression with shadows when light range is 0 or close пре 8 месеци
  Yufeng Ying e88e30c273 Remove unused headers in servers. пре 8 месеци
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer пре 8 месеци
  kobewi ceefc0d38a Implement 2D instance shader parameters пре 2 година
  Alex Threlfo 34ebec3748 fix: crash in scenes with more than 8 shadowed directional lights пре 8 месеци
  Rémi Verschelde ffe53cba3c Merge pull request #100374 from hpvb/fix-rendering-ubsan пре 8 месеци
  Rémi Verschelde e271b2ca08 Merge pull request #99145 from dsnopek/xr-lock-camera пре 8 месеци
  Thaddeus Crews dc5f1b7a28 Merge pull request #100319 from Flarkk/fix_light_shadow_range пре 8 месеци
  HP van Braam 062d74bb9c Fix ubsan reported errors in rendering пре 8 месеци
  Florent Guiocheau 5125adf40b Fix large range point lights shadows пре 9 месеци
  clayjohn 9320865796 Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode пре 1 година
  rune-scape d58b2e879f Get rid of easily removable uses of const_cast пре 1 година
  David House 7e3d480087 Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. пре 9 месеци
  David Snopek d6a4fe6c05 XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing пре 10 месеци
  Thaddeus Crews 88d9903f6d Merge pull request #86138 from EnlightenedOne/master пре 10 месеци
  EnlightenedOne 1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 пре 1 година
  Thaddeus Crews cfc05c5e0f Merge pull request #85338 from EMBYRDEV/shadow-caster-mask пре 10 месеци
  m-pranav-r fcea158927 Fixed light culling mask behavior in Mobile and Compat renderers пре 10 месеци
  yesfish 274076c5be Lightmap Dynamic Bugfix пре 11 месеци
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. пре 1 година
  Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled пре 2 година
  Rémi Verschelde 032235b6fc Merge pull request #95503 from clayjohn/instance_none_crash пре 1 година
  Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh пре 1 година
  Rémi Verschelde 94e9b2e2af Merge pull request #95379 from SlashScreen/fix_dir_light_layers пре 1 година
  clayjohn b5fd29e7bc Avoid indexing instances without a base in scene cull phase пре 1 година
  Slashscreen 4457b11ff0 Apply patch for considering visual layers for DirectionalLight пре 1 година
  Hannah Crawford a54b71bbdf Add `shadow_caster_mask` to Light3D. пре 1 година