Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
Juan Linietsky
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ee07fb5ebe
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
|
7 年之前 |
Juan Linietsky
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e20864c340
Clipped camera implementation, a camera that avoids going into geometry.
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7 年之前 |
Juan Linietsky
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aff57a613b
Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
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7 年之前 |
Brian Richardson
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680a5cbb0b
Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::project_local_ray_normal gets called.
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7 年之前 |
Jakub Grzesik
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f78c7353ea
a way to ensure that camera is disabled
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7 年之前 |
Paolo Perkovic
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08d4bfacaf
Fix inconsistencies and typos in argument names
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7 年之前 |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 年之前 |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 年之前 |
Daniel J. Ramirez
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1696db8f00
Fixes 3d camera keep aspect.
|
7 年之前 |
Will Nations
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d9cb00151b
[DOCS] Camera property changes
|
7 年之前 |
BastiaanOlij
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ce74efacbb
Made a few tweaks to the interface
|
8 年之前 |
AndreaCatania
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4537977d6d
Renamed fixed_process to physics_process
|
8 年之前 |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
8 年之前 |
TwistedTwigleg
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00f6c85928
Synchronize parameter names in definition and declaration
|
8 年之前 |
Juan Linietsky
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2e73be99d8
Lots of work on Audio & Physics engine:
|
8 年之前 |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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8 年之前 |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
|
8 年之前 |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
8 年之前 |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
|
8 年之前 |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 年之前 |
Juan Linietsky
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22d83bc9f6
Begining of GLES3 renderer:
|
9 年之前 |
Hubert Jarosz
|
4a4f247914
remove trailing whitespace
|
9 年之前 |
Juan Linietsky
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2db78e8f87
Properly clear/restore current camera when switching scenes. Fixes #2137
|
9 年之前 |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 年之前 |
Juan Linietsky
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98c086edaf
-fix forced texture repeat in Polygon2D, now depends on texture.
|
10 年之前 |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
|
10 年之前 |
Juan Linietsky
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a93e33f5c8
added spatial and node2d helper methods
|
10 年之前 |
Juan Linietsky
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cef3bd026f
-fixed issue with denormals in half precission, closes #1073
|
10 年之前 |
Juan Linietsky
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948fd83cdd
Little Bits
|
11 年之前 |