Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky 4b679f7f16 Remove old method that makes no sense today, fixes #25566 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  JFonS 216ba4cc8b Fix SoftBody gizmo slowness, add ConcaveShape wireframe %!s(int64=7) %!d(string=hai) anos
  Bastiaan Olij d41a4089c6 Added a method to find the index for a surface with a given name %!s(int64=7) %!d(string=hai) anos
  AndreaCatania 17ebbfb56d Implemented Soft body %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky e179bf0726 Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import %!s(int64=7) %!d(string=hai) anos
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 6277e6d40a Ability to update parts of an array, and set arrays as dynamic draw %!s(int64=8) %!d(string=hai) anos
  Daniel J. Ramirez 2932cc79ee Update meshes when reimporting, %!s(int64=8) %!d(string=hai) anos
  SaracenOne 92bbd2d713 Script access to formatted arrays and blend_arrays in meshes. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants %!s(int64=8) %!d(string=hai) anos
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 66009706c9 -Ability to set default import presets for type %!s(int64=8) %!d(string=hai) anos
  Ralph Minderhoud bf18c35dd7 Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky fb72edf45e Properly exposed material types everywhere. %!s(int64=8) %!d(string=hai) anos
  BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance %!s(int64=8) %!d(string=hai) anos
  George Marques e42d59f01e Rename Godot-specific resource extensions %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 35b404ba08 Unify naming of blendshape / morphtarget into just "Blend Shape" %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos