Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 éve |
Marc Gilleron
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065e2670af
Added basic support for custom resource savers and loaders
|
7 éve |
elasota
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f5c7d64492
Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension.
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7 éve |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
|
7 éve |
Juan Linietsky
|
f6ce73f724
Visual Shaders are back.
|
7 éve |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
7 éve |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
7 éve |
Juan Linietsky
|
c2240a2a71
A promise is a promise, so added ability to load and save shaders as text files, closes #14431
|
7 éve |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
8 éve |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
8 éve |
Juan Linietsky
|
74808ac4d9
New particle system, mostly working, some small features missing.
|
8 éve |
Rémi Verschelde
|
debeee56f7
Fix typos in source code using codespell
|
8 éve |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
8 éve |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
8 éve |
Rémi Verschelde
|
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
|
8 éve |
Juan Linietsky
|
c2a217c350
WIP particle system
|
8 éve |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 éve |
Juan Linietsky
|
850eaf7ed7
-the new shader language seems to work
|
9 éve |
Juan Linietsky
|
22d83bc9f6
Begining of GLES3 renderer:
|
9 éve |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 éve |
Juan Linietsky
|
07e9741425
**WARNING BEFORE PULLING**
|
10 éve |
Juan Linietsky
|
b524b40fdc
-fixed many memory initialization issues
|
10 éve |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
10 éve |
Juan Linietsky
|
66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
|
10 éve |
Juan Linietsky
|
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
|
10 éve |
Juan Linietsky
|
f7f197c409
-ability to set default textures in shader (needed for visual shader editing)
|
11 éve |
Juan Linietsky
|
2af2a84a03
Misc Fixes
|
11 éve |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
|
11 éve |