Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky d8b702b566 -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Stanislav 9edf98e841 Disabled CollisionShape and CollisionShape2D are not processed now %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky daa1686772 Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde cdc411fd54 Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wreturn-local-addr] and more %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  Pedro J. Estébanez 6d0f4a4ad7 Fix picking in CanvasLayer %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit %!s(int64=7) %!d(string=hai) anos
  ShyRed 4d6bb43931 Remove disabled shapes from physics %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Marcelo Fernandez 79922be693 Prevent a possible crash at collision_object_2d_sw.h %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 6ba1e4677b -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky af06843982 -new collision layer & mask system for 2D, for more flexible collision masking %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky c6c72a3c37 input events on Area2D is now supported %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 371eac9bef -added custom metadata to physics shapes (2D only for now) %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky af4a97bef9 missing fils from yesterday comit. %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky b324ff7ea5 A bit of everything: %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 7ca29bfaa7 -added kinematic body %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky d7d65fa2f2 -improved physics ccd %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=11) %!d(string=hai) anos