Commit History

Autor SHA1 Mensaxe Data
  jfons 4d9d99bb82 Implement occlusion culling %!s(int64=4) %!d(string=hai) anos
  Bastiaan Olij 71c5d73b5e Remove low_end option from renderer, being replaced by separate implementation %!s(int64=4) %!d(string=hai) anos
  reduz 8b19ffd810 Make Servers truly Thread Safe %!s(int64=4) %!d(string=hai) anos
  reduz 3e2281a347 Improve SDFGI indirect light feedback loop %!s(int64=4) %!d(string=hai) anos
  reduz 8faf23b52b Simplify Volumetric Fog %!s(int64=4) %!d(string=hai) anos
  reduz 7997544af5 Added temporal reprojection to Volumetric Fog %!s(int64=4) %!d(string=hai) anos
  reduz f20999f6fe Rewrote how barriers work for faster rendering %!s(int64=4) %!d(string=hai) anos
  reduz a9beb7aa8c Shadow map rendering optimization %!s(int64=4) %!d(string=hai) anos
  reduz 6fe342478b Several GI related optimizations and fixes %!s(int64=4) %!d(string=hai) anos
  reduz 9a2f18f8e7 Reorganize renderer code. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  reduz 548524152e Rewrite culling to be more cache/thread friendly. %!s(int64=4) %!d(string=hai) anos
  reduz 1bebb2ba05 Cull fixes and optimizations %!s(int64=4) %!d(string=hai) anos
  reduz 83058597cf Replace Octree by DynamicBVH in cull code %!s(int64=4) %!d(string=hai) anos
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO %!s(int64=4) %!d(string=hai) anos
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) %!s(int64=4) %!d(string=hai) anos
  reduz bf77016c8a Reimplement skeletons and blend shapes %!s(int64=4) %!d(string=hai) anos
  reduz 2748b9a10d Add support for low-end 3D rendering. %!s(int64=4) %!d(string=hai) anos
  reduz 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos