Commit History

Autor SHA1 Mensaxe Data
  reduz 90056460ad Implement Particle Trails %!s(int64=4) %!d(string=hai) anos
  jfons 4d9d99bb82 Implement occlusion culling %!s(int64=4) %!d(string=hai) anos
  clayjohn 92731d292c Rename get_surface_material to get_surface_override_material %!s(int64=4) %!d(string=hai) anos
  sboronczyk 3e7c5d2ca5 fix issue vulkan crash on open shader materials %!s(int64=4) %!d(string=hai) anos
  Ev1lbl0w 1f0b60c47d Fix negative VRAM values %!s(int64=4) %!d(string=hai) anos
  Pedro J. Estébanez 8e128726f0 Modernize atomics %!s(int64=4) %!d(string=hai) anos
  reduz 8b19ffd810 Make Servers truly Thread Safe %!s(int64=4) %!d(string=hai) anos
  reduz 3e2281a347 Improve SDFGI indirect light feedback loop %!s(int64=4) %!d(string=hai) anos
  reduz 8faf23b52b Simplify Volumetric Fog %!s(int64=4) %!d(string=hai) anos
  reduz 7997544af5 Added temporal reprojection to Volumetric Fog %!s(int64=4) %!d(string=hai) anos
  reduz 51d8e32c93 Implement shadow meshes %!s(int64=4) %!d(string=hai) anos
  reduz a9beb7aa8c Shadow map rendering optimization %!s(int64=4) %!d(string=hai) anos
  reduz 6fe342478b Several GI related optimizations and fixes %!s(int64=4) %!d(string=hai) anos
  reduz cdb216f4e4 Added ability to visualize native shaders %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  reduz 7219f37cb5 Add API to get frame setup time on CPU %!s(int64=4) %!d(string=hai) anos
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO %!s(int64=4) %!d(string=hai) anos
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) %!s(int64=4) %!d(string=hai) anos
  reduz bf77016c8a Reimplement skeletons and blend shapes %!s(int64=4) %!d(string=hai) anos
  reduz 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
  reduz e93b2242c2 Reorganize rendering server. %!s(int64=4) %!d(string=hai) anos