Dario
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9b91750fb1
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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1 year ago |
Matias N. Goldberg
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53837adc00
Use 16-bit index buffers instead of 32 when unnecessary
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1 year ago |
Rémi Verschelde
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10b1f823bc
Merge pull request #80323 from garychia/canvas_point_size
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2 years ago |
Dario
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e2984af013
Add motion vector support for animated surfaces like skeletons or blend shapes.
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2 years ago |
clayjohn
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40d70bf9b8
Fallback to linear color texture when using 2D HDR and MSDF font
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2 years ago |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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2 years ago |
Chia-Hsiang Cheng
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0cf57e1927
Ensure POINT_SIZE takes effect
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2 years ago |
Yuri Sizov
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bb15241e06
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
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2 years ago |
ChibiDenDen
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35715e510f
replace sampler arrays with constant sampler elements
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2 years ago |
Yuri Sizov
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f6dcd7f51a
Merge pull request #75181 from dalexeev/fix-light-only-mode
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2 years ago |
Allen Pestaluky
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4e19f34856
Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers
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2 years ago |
Danil Alexeev
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43b0702a02
Fix "Light Only" mode of `CanvasItemMaterial`
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2 years ago |
James Christie
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68149328f1
Set value of line_point_count outside of initialization
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2 years ago |
SlugFiller
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f25508befb
Fixes a canvas item set to clip children being drawn as black if no children are visible
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2 years ago |
Rémi Verschelde
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5e57205365
Merge pull request #73478 from NewDefectus/master
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2 years ago |
Alon Ran
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2d7db30f0d
Use the original canvas to calculate light positioning
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2 years ago |
Yuri Rubinsky
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94831c7209
Forbid passing multiview sampler to the custom function in shaders
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2 years ago |
clayjohn
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dfbf439081
Avoid shading CanvasGroup nodes twice
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2 years ago |
clayjohn
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cfd5fe0f29
Avoid crash when CanvasTexture used with light decal atlas
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2 years ago |
clayjohn
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eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
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2 years ago |
clayjohn
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d3c3fa32af
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
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2 years ago |
clayjohn
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faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2 years ago |
jainl28patel
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390f83bf5a
fix normal map not flipping in sprite2D
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
clayjohn
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41021b07be
Avoid updating particles during 2D rendering
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2 years ago |
clayjohn
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1b330820bf
Implement render_target_was_used API so that Viewports can properly check if they have been used.
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2 years ago |
Yuri Rubinsky
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56954485ed
Refactor `ShaderData` & fix the sorting of shader uniforms
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2 years ago |
clayjohn
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0a88c68d0a
Detect and report if 2D particles use the screen SDF
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2 years ago |
Markus Sauermann
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28af870750
Code simplifications found by cppcheck
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2 years ago |
clayjohn
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0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
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2 years ago |