CrazyRoka
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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1 year ago |
Adam Scott
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0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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10 months ago |
Thaddeus Crews
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9f908a3a5b
Merge pull request #86103 from ecmjohnson/fix-inside-volfog
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10 months ago |
A Thousand Ships
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308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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1 year ago |
Erik Johnson
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532630e7cd
Fix volumetric fog artifacts when inside the fog
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1 year ago |
A Thousand Ships
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79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable
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1 year ago |
bitsawer
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89d772a799
Fix Volumetric Fog VoxelGI updates
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1 year ago |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 year ago |
EddieBreeg
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8747c67d9e
Fix potential integer underflow in rounded up divisions
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2 years ago |
Rémi Verschelde
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d351d40e29
Merge pull request #82877 from tomissj2/master
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1 year ago |
Rémi Verschelde
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7ee2eb5c92
Merge pull request #80992 from viksl/volumetric-fog-NaN-issues
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1 year ago |
tomissj2
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e906eb8433
Fog Shader bugfix: 'global_variables' : undeclared identifier
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1 year ago |
A Thousand Ships
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 year ago |
Dario
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9b91750fb1
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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1 year ago |
viksl
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00c2fb4a08
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
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2 years ago |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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2 years ago |
Yuri Sizov
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bb15241e06
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
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2 years ago |
ChibiDenDen
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35715e510f
replace sampler arrays with constant sampler elements
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2 years ago |
Pedro J. Estébanez
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f08f67308e
Fix management of life cycle of vol. fog related uniform sets
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2 years ago |
Bastiaan Olij
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57f343ab21
Conditionally free GI and FOG resources, they may not have been created
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2 years ago |
Pedro J. Estébanez
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c58e50adcc
Fix additional cases of breakage of rendering effects
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2 years ago |
Pedro J. Estébanez
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2beed0d5dc
Fix breakages of volumetric fog on voxel GI changes
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
clayjohn
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1b330820bf
Implement render_target_was_used API so that Viewports can properly check if they have been used.
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2 years ago |
Yuri Rubinsky
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56954485ed
Refactor `ShaderData` & fix the sorting of shader uniforms
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2 years ago |
Markus Sauermann
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3b14f0334c
Remove redundant Variant-types initializations
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2 years ago |
Rémi Verschelde
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ecd4ab1e14
Merge pull request #66683 from clayjohn/SRGB-canvasitem
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2 years ago |
clayjohn
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06d0e56559
Default CanvasItem materials to not convert uniform colors to linear space.
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2 years ago |