Commit History

Author SHA1 Message Date
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 year ago
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 10 months ago
  Thaddeus Crews 9f908a3a5b Merge pull request #86103 from ecmjohnson/fix-inside-volfog 10 months ago
  A Thousand Ships 308dbb8c63 [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 1 year ago
  Erik Johnson 532630e7cd Fix volumetric fog artifacts when inside the fog 1 year ago
  A Thousand Ships 79ba22a73f Use `Vector*` component-wise `min/max/clamp` functions where applicable 1 year ago
  bitsawer 89d772a799 Fix Volumetric Fog VoxelGI updates 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 years ago
  Rémi Verschelde d351d40e29 Merge pull request #82877 from tomissj2/master 1 year ago
  Rémi Verschelde 7ee2eb5c92 Merge pull request #80992 from viksl/volumetric-fog-NaN-issues 1 year ago
  tomissj2 e906eb8433 Fog Shader bugfix: 'global_variables' : undeclared identifier 1 year ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
  Dario 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 1 year ago
  viksl 00c2fb4a08 Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders. 2 years ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2 years ago
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 years ago
  Pedro J. Estébanez f08f67308e Fix management of life cycle of vol. fog related uniform sets 2 years ago
  Bastiaan Olij 57f343ab21 Conditionally free GI and FOG resources, they may not have been created 2 years ago
  Pedro J. Estébanez c58e50adcc Fix additional cases of breakage of rendering effects 2 years ago
  Pedro J. Estébanez 2beed0d5dc Fix breakages of volumetric fog on voxel GI changes 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. 2 years ago
  Yuri Rubinsky 56954485ed Refactor `ShaderData` & fix the sorting of shader uniforms 2 years ago
  Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations 2 years ago
  Rémi Verschelde ecd4ab1e14 Merge pull request #66683 from clayjohn/SRGB-canvasitem 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space. 2 years ago