Dario
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b962b38e74
Check for Vulkan Memory Model support and make it a variant.
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3 dienas atpakaļ |
Stuart Carnie
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5230f6c60c
Apple: Use image atomic operations on supported Apple hardware
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1 mēnesi atpakaļ |
Dario
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46277836a6
Optimize Mobile renderer by using FP16 explicitly.
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2 mēneši atpakaļ |
Aaron Franke
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f6f1df7d73
Add 64-bit versions of core power of 2 functions
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2 mēneši atpakaļ |
Dario
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5a30a7e7cd
Add shader baker to project exporter.
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6 mēneši atpakaļ |
Pedro J. Estébanez
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7759296594
Direct3D 12: Let platforms report support for direct composition
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2 mēneši atpakaļ |
Sander
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6ae50cad17
RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
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3 mēneši atpakaļ |
Dario
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ddd3ced72d
Fix error spam to due wrong use of reserve() in D3D12 driver.
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2 mēneši atpakaļ |
Matthieu Bucchianeri
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e3c215fc13
Add support for Direct3D 12 OpenXR backend.
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4 mēneši atpakaļ |
Thaddeus Crews
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0d267e7b1e
Core: Add dedicated `BitField` template
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11 mēneši atpakaļ |
Thaddeus Crews
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207a2b6472
Core: Integrate warning suppression macro helpers
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3 mēneši atpakaļ |
Thaddeus Crews
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f25fc34439
SCons: Add `CPPEXTPATH` for external includes
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3 mēneši atpakaļ |
Thaddeus Crews
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780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
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4 mēneši atpakaļ |
Rémi Verschelde
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408d07109b
Merge pull request #99551 from DarioSamo/fragment-density-map
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4 mēneši atpakaļ |
Lukas Tenbrink
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ffa6ef220b
Use `append_` instead of `parse_` for `String` methods.
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4 mēneši atpakaļ |
Dario
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76d709be74
Implement support for fragment density maps.
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8 mēneši atpakaļ |
Lukas Tenbrink
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a23f630781
Remove `String` clipping constructors.
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4 mēneši atpakaļ |
Thaddeus Crews
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4bafafaeb3
Merge pull request #102777 from darksylinc/matias-astc-hdr
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4 mēneši atpakaļ |
clayjohn
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338c12fc9a
Implement LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE to limit_get in all Rendering backends.
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1 gadu atpakaļ |
clayjohn
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35100396e4
Validate varying count when compiling shaders
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5 mēneši atpakaļ |
Matias N. Goldberg
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fcd785ace2
Add ASTC HDR format variants
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5 mēneši atpakaļ |
thimenesup
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3d92f406b2
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
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7 mēneši atpakaļ |
Aarni Koskela
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f134769506
Fix various typos
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6 mēneši atpakaļ |
alessand10
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9ea97c017b
Fix a command buffer leak that occurs in dx12
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7 mēneši atpakaļ |
Matias N. Goldberg
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a1b44ec7a7
Fix grammar / spelling in comments
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7 mēneši atpakaļ |
Matias N. Goldberg
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c77cbf096b
Improvements from TheForge (see description)
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8 mēneši atpakaļ |
Dario
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d7d6251c30
Add texture limits for D3D12 Driver.
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7 mēneši atpakaļ |
0x0ACB
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a8cd0e9677
Use direct composition for d3d12 backend
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8 mēneši atpakaļ |
Thaddeus Crews
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150590a7e8
Merge pull request #98975 from clayjohn/D3D12-event-timing
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8 mēneši atpakaļ |
clayjohn
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05576a2324
Move D3D12 fence SetEventOnCompletion call to fence_wait to avoid stalling on some platforms
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8 mēneši atpakaļ |