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Autors SHA1 Ziņojums Datums
  Dario b962b38e74 Check for Vulkan Memory Model support and make it a variant. 3 dienas atpakaļ
  Stuart Carnie 5230f6c60c Apple: Use image atomic operations on supported Apple hardware 1 mēnesi atpakaļ
  Dario 46277836a6 Optimize Mobile renderer by using FP16 explicitly. 2 mēneši atpakaļ
  Aaron Franke f6f1df7d73 Add 64-bit versions of core power of 2 functions 2 mēneši atpakaļ
  Dario 5a30a7e7cd Add shader baker to project exporter. 6 mēneši atpakaļ
  Pedro J. Estébanez 7759296594 Direct3D 12: Let platforms report support for direct composition 2 mēneši atpakaļ
  Sander 6ae50cad17 RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension() 3 mēneši atpakaļ
  Dario ddd3ced72d Fix error spam to due wrong use of reserve() in D3D12 driver. 2 mēneši atpakaļ
  Matthieu Bucchianeri e3c215fc13 Add support for Direct3D 12 OpenXR backend. 4 mēneši atpakaļ
  Thaddeus Crews 0d267e7b1e Core: Add dedicated `BitField` template 11 mēneši atpakaļ
  Thaddeus Crews 207a2b6472 Core: Integrate warning suppression macro helpers 3 mēneši atpakaļ
  Thaddeus Crews f25fc34439 SCons: Add `CPPEXTPATH` for external includes 3 mēneši atpakaļ
  Thaddeus Crews 780cf03051 Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse 4 mēneši atpakaļ
  Rémi Verschelde 408d07109b Merge pull request #99551 from DarioSamo/fragment-density-map 4 mēneši atpakaļ
  Lukas Tenbrink ffa6ef220b Use `append_` instead of `parse_` for `String` methods. 4 mēneši atpakaļ
  Dario 76d709be74 Implement support for fragment density maps. 8 mēneši atpakaļ
  Lukas Tenbrink a23f630781 Remove `String` clipping constructors. 4 mēneši atpakaļ
  Thaddeus Crews 4bafafaeb3 Merge pull request #102777 from darksylinc/matias-astc-hdr 4 mēneši atpakaļ
  clayjohn 338c12fc9a Implement LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE to limit_get in all Rendering backends. 1 gadu atpakaļ
  clayjohn 35100396e4 Validate varying count when compiling shaders 5 mēneši atpakaļ
  Matias N. Goldberg fcd785ace2 Add ASTC HDR format variants 5 mēneši atpakaļ
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 7 mēneši atpakaļ
  Aarni Koskela f134769506 Fix various typos 6 mēneši atpakaļ
  alessand10 9ea97c017b Fix a command buffer leak that occurs in dx12 7 mēneši atpakaļ
  Matias N. Goldberg a1b44ec7a7 Fix grammar / spelling in comments 7 mēneši atpakaļ
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 8 mēneši atpakaļ
  Dario d7d6251c30 Add texture limits for D3D12 Driver. 7 mēneši atpakaļ
  0x0ACB a8cd0e9677 Use direct composition for d3d12 backend 8 mēneši atpakaļ
  Thaddeus Crews 150590a7e8 Merge pull request #98975 from clayjohn/D3D12-event-timing 8 mēneši atpakaļ
  clayjohn 05576a2324 Move D3D12 fence SetEventOnCompletion call to fence_wait to avoid stalling on some platforms 8 mēneši atpakaļ