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Danil Alexeev 01d0addf56 Unified named colors in RichTextLabel 4 ani în urmă
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.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 ani în urmă
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 ani în urmă
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard 5 ani în urmă
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 ani în urmă
.gitignore edf762fba6 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 4 ani în urmă
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 ani în urmă
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CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 ani în urmă
CONTRIBUTING.md 8a84b3cfd3 Document contributing tests to Godot's C++ codebase 5 ani în urmă
COPYRIGHT.txt 148ad49c93 vulkan: Sync loader, headers and glslang to sdk-1.2.154.0 5 ani în urmă
DONORS.md 4960894880 Update AUTHORS and DONORS list 4 ani în urmă
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md f571d1f9c1 Remove GitHub actions badge. 5 ani în urmă
SConstruct 97f116d36b SCons: Refactor and cleanup warnings definition 5 ani în urmă
glsl_builders.py 3070d0b735 Remove unused Python local variables. 5 ani în urmă
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
logo.svg d8b65461e3 Commit only the SVG files changed by file_format.sh 5 ani în urmă
methods.py 317c2b194d Add all headers to VS Project 5 ani în urmă
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 ani în urmă
version.py 9823dab954 Bump version to 4.0-dev 5 ani în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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