Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

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.github dc5d47712b Fix the Web platform team's codeowners link 1 an în urmă
core 4cadc50bf7 Do not reload resources and send notification if locale is not changed. 1 an în urmă
doc 1dee633c91 i18n: Sync translations with Weblate 1 an în urmă
drivers fc15ffed1e GLES3: Skip batches with zero instance count while rendering 1 an în urmă
editor 1dee633c91 i18n: Sync translations with Weblate 1 an în urmă
main 455e8f0e33 [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 1 an în urmă
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modules 5db5f0b52b Set language encoding flag when using ZIPPacker 1 an în urmă
platform 5dd7623ecc Set what were default values for some emscripten linkflags 1 an în urmă
scene 6e043b80f6 Fixes TileMap occluders 1 an în urmă
servers 836e0181ab Add a descriptive error message when creating a mesh surface from arrays 1 an în urmă
tests c913a8de58 Fix memory leak in 'NavigationServer3D' involving static obstacles 1 an în urmă
thirdparty c8dee05bf0 minizip: Backport patch to fix CVE-2023-45853 1 an în urmă
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 ani în urmă
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.editorconfig b1eb737719 GDScript: Fix some lambda bugs 1 an în urmă
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 ani în urmă
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 ani în urmă
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 1 an în urmă
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 ani în urmă
.mailmap 0bcd0745d6 Update AUTHORS list 1 an în urmă
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CHANGELOG.md b09f793f56 Bump version to 4.2.1-stable 1 an în urmă
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 an în urmă
COPYRIGHT.txt fe4850c0d0 Use mingw-std-threads in MinGW builds 1 an în urmă
DONORS.md f732717d73 Update DONORS list with Dev Fund 1 an în urmă
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 ani în urmă
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README.md dff6752ac8 Cleanup various repository documentation files 1 an în urmă
SConstruct 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 an în urmă
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 an în urmă
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 ani în urmă
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 ani în urmă
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 ani în urmă
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 ani în urmă
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 ani în urmă
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 ani în urmă
methods.py dc221c50ab use venv if detected when building godot.sln 1 an în urmă
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 ani în urmă
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 an în urmă
version.py b09f793f56 Bump version to 4.2.1-stable 1 an în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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