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Rémi Verschelde 49a5bc7b61 Bump version to 4.4.1-stable 5 luni în urmă
.github 2bf9dc71da Update to latest version of Swappy 6 luni în urmă
core c477d248c6 Fix icons with non-ASCII file names in project manager. 6 luni în urmă
doc f632725611 i18n: Sync translations with Weblate (classref) 5 luni în urmă
drivers 6e298f2b95 Renderer: Fix Metal handling of cube textures; assert equal dimensions 6 luni în urmă
editor 994983a93b i18n: Sync translations with Weblate 5 luni în urmă
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modules 00baf18d6e Fix `shape` always being zero with `get_rest_info` when using Jolt Physics 5 luni în urmă
platform 52e84ae83e Update mouse-entered state when subwindow closes (macOS display server) 6 luni în urmă
scene f0b2f6c3cd Fix error when embedded window is closed while resizing 6 luni în urmă
servers 6e298f2b95 Renderer: Fix Metal handling of cube textures; assert equal dimensions 6 luni în urmă
tests b725a9f285 Fix `SCRIPT ERROR/ERROR/WARNING` on test output 6 luni în urmă
thirdparty 1e37886e19 mbedTLS: Update to version 3.6.3 5 luni în urmă
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.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 8 luni în urmă
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.editorconfig 9d0c41a489 Style: Unify `.editorconfig` logic 8 luni în urmă
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.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 an în urmă
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.mailmap 3ef055fecb Update AUTHORS and DONORS list 6 luni în urmă
.pre-commit-config.yaml f2136399ea CI: Update `ruff` & `mypy` pre-commit hooks 7 luni în urmă
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CHANGELOG.md 21455d8351 Add changelog for 4.4.1 5 luni în urmă
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 an în urmă
COPYRIGHT.txt 91907a89f7 Thirdparty: Harmonize patches to document downstream changes 7 luni în urmă
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 ani în urmă
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SConstruct 382c760ea6 SCons: Apply new ruff/mypy fixes 7 luni în urmă
gles3_builders.py 382c760ea6 SCons: Apply new ruff/mypy fixes 7 luni în urmă
glsl_builders.py 73278bf35d SCons: Properly `NoCache` all text files 8 luni în urmă
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 an în urmă
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 an în urmă
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 an în urmă
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 an în urmă
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 ani în urmă
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 an în urmă
methods.py 382c760ea6 SCons: Apply new ruff/mypy fixes 7 luni în urmă
platform_methods.py e0693f8ad8 Add loongarch64 support 9 luni în urmă
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 luni în urmă
scu_builders.py 269c377075 Remove problematic file from SCU 7 luni în urmă
version.py 49a5bc7b61 Bump version to 4.4.1-stable 5 luni în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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