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Fabio Alessandrelli a64ffa3a33 Merge pull request #45073 from Faless/js/3.x_build_fixes 4 anni fa
.github 0813008b8a [HTML5] Enforce JavaScript style with eslint. 4 anni fa
core 47899e67c5 Add ability to restore `RandomNumberGenerator` state 4 anni fa
doc 47899e67c5 Add ability to restore `RandomNumberGenerator` state 4 anni fa
drivers 1e99e893ef Batching - fix proxy textures (e.g. animated) especially ninepatch 4 anni fa
editor 5bda8fae38 creater user-dir, if non-existant and pressing 'Open Project Data Folder' 4 anni fa
main d6fecf7686 Main: Create user data dir in `setup()` 4 anni fa
misc 3db7ff3d82 Fix and decrease Godot logo size in the HTML5 editor loader 4 anni fa
modules 3d31433229 doc: Remove links to RNG tutorial, not yet in 3.2 branch 4 anni fa
platform 6988b21d00 [HTML5] Reorganize build script. 4 anni fa
scene 08ecc9e5c4 Tooltips: Fix unassigned strip_edges() call on text 4 anni fa
servers 1061bb364e Fix multiple issues with one-way collisions 4 anni fa
thirdparty 387390d638 mbedtls: Update to upstream version 2.16.9 4 anni fa
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 anni fa
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 anni fa
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 anni fa
.gitignore 835d4535b7 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 4 anni fa
.mailmap 666e8ca387 Update AUTHORS and DONORS list 4 anni fa
AUTHORS.md 914b0f700e Update AUTHORS and DONORS list 4 anni fa
CHANGELOG.md c8859f0463 Fix typos with codespell 5 anni fa
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing 5 anni fa
COPYRIGHT.txt 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anni fa
DONORS.md 666e8ca387 Update AUTHORS and DONORS list 4 anni fa
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 anni fa
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anni fa
README.md 0429779835 Improve the project README 5 anni fa
SConstruct ee77567cac SCons: Fix build with `p` alias or platform auto-detection 4 anni fa
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 anni fa
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 anni fa
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
methods.py e21adf2bc6 Don't handle BaseException in build scripts 4 anni fa
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 anni fa
version.py 2d52da7b8f Bump version to 3.2.4-beta 5 anni fa

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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