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Fabio Alessandrelli a64ffa3a33 Merge pull request #45073 from Faless/js/3.x_build_fixes 4 år sedan
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servers 1061bb364e Fix multiple issues with one-way collisions 4 år sedan
thirdparty 387390d638 mbedtls: Update to upstream version 2.16.9 4 år sedan
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 år sedan
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 år sedan
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CHANGELOG.md c8859f0463 Fix typos with codespell 5 år sedan
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README.md 0429779835 Improve the project README 5 år sedan
SConstruct ee77567cac SCons: Fix build with `p` alias or platform auto-detection 4 år sedan
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 år sedan
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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