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Fabio Alessandrelli a64ffa3a33 Merge pull request #45073 from Faless/js/3.x_build_fixes 4 年之前
.github 0813008b8a [HTML5] Enforce JavaScript style with eslint. 4 年之前
core 47899e67c5 Add ability to restore `RandomNumberGenerator` state 4 年之前
doc 47899e67c5 Add ability to restore `RandomNumberGenerator` state 4 年之前
drivers 1e99e893ef Batching - fix proxy textures (e.g. animated) especially ninepatch 4 年之前
editor 5bda8fae38 creater user-dir, if non-existant and pressing 'Open Project Data Folder' 4 年之前
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modules 3d31433229 doc: Remove links to RNG tutorial, not yet in 3.2 branch 4 年之前
platform 6988b21d00 [HTML5] Reorganize build script. 4 年之前
scene 08ecc9e5c4 Tooltips: Fix unassigned strip_edges() call on text 4 年之前
servers 1061bb364e Fix multiple issues with one-way collisions 4 年之前
thirdparty 387390d638 mbedtls: Update to upstream version 2.16.9 4 年之前
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 年之前
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 年之前
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.gitignore 835d4535b7 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 4 年之前
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AUTHORS.md 914b0f700e Update AUTHORS and DONORS list 4 年之前
CHANGELOG.md c8859f0463 Fix typos with codespell 5 年之前
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing 5 年之前
COPYRIGHT.txt 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
DONORS.md 666e8ca387 Update AUTHORS and DONORS list 4 年之前
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 年之前
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 0429779835 Improve the project README 5 年之前
SConstruct ee77567cac SCons: Fix build with `p` alias or platform auto-detection 4 年之前
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 年之前
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
methods.py e21adf2bc6 Don't handle BaseException in build scripts 4 年之前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
version.py 2d52da7b8f Bump version to 3.2.4-beta 5 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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