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Fabio Alessandrelli a64ffa3a33 Merge pull request #45073 from Faless/js/3.x_build_fixes 4 ani în urmă
.github 0813008b8a [HTML5] Enforce JavaScript style with eslint. 4 ani în urmă
core 47899e67c5 Add ability to restore `RandomNumberGenerator` state 4 ani în urmă
doc 47899e67c5 Add ability to restore `RandomNumberGenerator` state 4 ani în urmă
drivers 1e99e893ef Batching - fix proxy textures (e.g. animated) especially ninepatch 4 ani în urmă
editor 5bda8fae38 creater user-dir, if non-existant and pressing 'Open Project Data Folder' 4 ani în urmă
main d6fecf7686 Main: Create user data dir in `setup()` 4 ani în urmă
misc 3db7ff3d82 Fix and decrease Godot logo size in the HTML5 editor loader 4 ani în urmă
modules 3d31433229 doc: Remove links to RNG tutorial, not yet in 3.2 branch 4 ani în urmă
platform 6988b21d00 [HTML5] Reorganize build script. 4 ani în urmă
scene 08ecc9e5c4 Tooltips: Fix unassigned strip_edges() call on text 4 ani în urmă
servers 1061bb364e Fix multiple issues with one-way collisions 4 ani în urmă
thirdparty 387390d638 mbedtls: Update to upstream version 2.16.9 4 ani în urmă
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 ani în urmă
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 ani în urmă
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 ani în urmă
.gitignore 835d4535b7 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 4 ani în urmă
.mailmap 666e8ca387 Update AUTHORS and DONORS list 4 ani în urmă
AUTHORS.md 914b0f700e Update AUTHORS and DONORS list 4 ani în urmă
CHANGELOG.md c8859f0463 Fix typos with codespell 5 ani în urmă
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing 5 ani în urmă
COPYRIGHT.txt 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
DONORS.md 666e8ca387 Update AUTHORS and DONORS list 4 ani în urmă
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 ani în urmă
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
README.md 0429779835 Improve the project README 5 ani în urmă
SConstruct ee77567cac SCons: Fix build with `p` alias or platform auto-detection 4 ani în urmă
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 ani în urmă
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 ani în urmă
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
methods.py e21adf2bc6 Don't handle BaseException in build scripts 4 ani în urmă
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 ani în urmă
version.py 2d52da7b8f Bump version to 3.2.4-beta 5 ani în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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