Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde b9375ea7fc Merge pull request #61900 from KoBeWi/clicking_inside_the_box 3 years ago
.github f07021fbeb CI: Update Emscripten to 3.1.10 3 years ago
core bcdfa89ca5 Fix (again) loading binary resources with float=64 3 years ago
doc 5a011f5999 Fix description about SceneTreeTimer auto free 3 years ago
drivers ba832d83b2 Initial TAA implementation 3 years ago
editor ec6bbd486f Don't handle pending clicks outside scene tree 3 years ago
main 54542ef3ec Change Server initialization order 3 years ago
misc d38ffda2c3 Fix the logic to restart the Godot application 3 years ago
modules 4e3b0e176b Merge pull request #61682 from smix8/navigation_bake_config_precision_4.x 3 years ago
platform 6b9a81900e Migrate the Godot Editor java source file to Kotlin. 3 years ago
scene 5c3081dae2 SoftBody: Fix attachments property names after #61180 3 years ago
servers c9ae83b5ab Prevent defining float constant without number after exponent in shaders 3 years ago
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.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 3 years ago
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.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 years ago
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 years ago
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 years ago
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CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 years ago
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 years ago
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 years ago
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LICENSE.txt fe52458154 Update copyright statements to 2022 3 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 0f1ace5b6a README updates and improvements, link license page 3 years ago
SConstruct e55d30768a SCons: Don't enable any `-Werror=return-type` outside `werror=yes` 3 years ago
gles3_builders.py 1bf94dff3a Rename Basis "elements" to "rows" 3 years ago
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
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logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
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methods.py de0ca3b999 Refactor module initialization 3 years ago
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 years ago
version.py 2b61d02f7e Bump version to 4.0-alpha 3 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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