Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde b9375ea7fc Merge pull request #61900 from KoBeWi/clicking_inside_the_box 3 лет назад
.github f07021fbeb CI: Update Emscripten to 3.1.10 3 лет назад
core bcdfa89ca5 Fix (again) loading binary resources with float=64 3 лет назад
doc 5a011f5999 Fix description about SceneTreeTimer auto free 3 лет назад
drivers ba832d83b2 Initial TAA implementation 3 лет назад
editor ec6bbd486f Don't handle pending clicks outside scene tree 3 лет назад
main 54542ef3ec Change Server initialization order 3 лет назад
misc d38ffda2c3 Fix the logic to restart the Godot application 3 лет назад
modules 4e3b0e176b Merge pull request #61682 from smix8/navigation_bake_config_precision_4.x 3 лет назад
platform 6b9a81900e Migrate the Godot Editor java source file to Kotlin. 3 лет назад
scene 5c3081dae2 SoftBody: Fix attachments property names after #61180 3 лет назад
servers c9ae83b5ab Prevent defining float constant without number after exponent in shaders 3 лет назад
tests 9923851370 Fix typos with codespell 3 лет назад
thirdparty e297ddf656 Merge pull request #61891 from akien-mga/meshoptimizer-20220601 3 лет назад
.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 3 лет назад
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 лет назад
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 лет назад
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 лет назад
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 лет назад
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 лет назад
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 лет назад
AUTHORS.md a4b075596f Update AUTHORS and DONORS list 3 лет назад
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 лет назад
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 лет назад
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 лет назад
DONORS.md a4b075596f Update AUTHORS and DONORS list 3 лет назад
LICENSE.txt fe52458154 Update copyright statements to 2022 3 лет назад
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 лет назад
README.md 0f1ace5b6a README updates and improvements, link license page 3 лет назад
SConstruct e55d30768a SCons: Don't enable any `-Werror=return-type` outside `werror=yes` 3 лет назад
gles3_builders.py 1bf94dff3a Rename Basis "elements" to "rows" 3 лет назад
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 лет назад
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
methods.py de0ca3b999 Refactor module initialization 3 лет назад
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 лет назад
version.py 2b61d02f7e Bump version to 4.0-alpha 3 лет назад

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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