Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde e5dfb9b25e Merge pull request #43556 from naithar/feature/pluggable_app_delegates 4 år sedan
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scene d105c718fd Merge pull request #43316 from YeldhamDev/rate_scale_wav_fix 4 år sedan
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thirdparty ec6a4c92fe Checking for half_image_size[ x & y ] to be non-negative. 4 år sedan
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.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 år sedan
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.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 år sedan
.gitignore edf762fba6 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 4 år sedan
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 år sedan
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CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 år sedan
CONTRIBUTING.md 8a84b3cfd3 Document contributing tests to Godot's C++ codebase 5 år sedan
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SConstruct 97f116d36b SCons: Refactor and cleanup warnings definition 5 år sedan
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icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 år sedan
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methods.py 317c2b194d Add all headers to VS Project 5 år sedan
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version.py 9823dab954 Bump version to 4.0-dev 5 år sedan

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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