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Marcel Admiraal fd942cd465 Upgrade Android Gradle to version 7.2 3 роки тому
.github f3b69e3cf4 Update Android CI to use JDK 11. 3 роки тому
core 4df2951b5c Fix character encoding of Engine::get_copyright_info 3 роки тому
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editor 52b16f0984 Increase object snapping distances in the 3D editor 3 роки тому
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modules e57f8fd083 Fix VisualScript crash with null object 3 роки тому
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thirdparty 5bcba2b825 mbedtls: Backport "Fix x86_64 assembly for bignum multiplication" 3 роки тому
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.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 роки тому
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LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 роки тому
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SConstruct 6c4928fe69 [3.x] Allow disabling the RegEx module in the editor 3 роки тому
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 роки тому
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 роки тому
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logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 роки тому
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 роки тому
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 3 роки тому
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 3 роки тому
methods.py 8605d4ec26 SCons: Fix potential error when pruning cache on CI 4 роки тому
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 роки тому
version.py 5e74554c9a Bump version to 3.4-beta 4 роки тому

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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