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Hugo Locurcio fe2f24c47c Improve the documentation for `ease()` and `smoothstep()` 4 éve
.github e2b2319ee5 CI: Build test binaries with debug symbols, then strip 4 éve
core 7c9e06f936 Merge pull request #48686 from bruvzg/bundle_icon_3 4 éve
doc deeeabc2ba Clarify what the `Node.filename` property contains 4 éve
drivers 6bdd84b8d5 Fix -Wextra warnings from GCC 11 4 éve
editor 0fa8d3431a Fix editor stuck dimmed because of unsaved script 4 éve
main 7c9e06f936 Merge pull request #48686 from bruvzg/bundle_icon_3 4 éve
misc d1a4cb2bea Print colored diffs when there are formatting failures in CI 4 éve
modules fe2f24c47c Improve the documentation for `ease()` and `smoothstep()` 4 éve
platform 7c9e06f936 Merge pull request #48686 from bruvzg/bundle_icon_3 4 éve
scene 85dd970b81 [3.x] Fix AtlasTexture get_data crash 4 éve
servers 57b3b5108a Added wakeup() call to velocity, force and impulse functions. 4 éve
thirdparty b7901c773c bullet: Sync with upstream 3.17 4 éve
.clang-format b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 éve
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 éve
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 éve
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 éve
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 éve
.mailmap c26547414d Update AUTHORS and DONORS list 4 éve
AUTHORS.md c26547414d Update AUTHORS and DONORS list 4 éve
CHANGELOG.md a980bad0b0 Add OpenSimplexNoise output change to changelog 4 éve
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 éve
COPYRIGHT.txt 65ddfd95ee Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 4 éve
DONORS.md c26547414d Update AUTHORS and DONORS list 4 éve
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 éve
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 éve
README.md 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
SConstruct 6c4928fe69 [3.x] Allow disabling the RegEx module in the editor 4 éve
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 éve
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 éve
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
methods.py 8605d4ec26 SCons: Fix potential error when pruning cache on CI 4 éve
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 éve
version.py 5e74554c9a Bump version to 3.4-beta 4 éve

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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