Nikos Kastellanos 9b51f6f06e v1.5.0.0 преди 10 месеца
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Animation ea3ea950ef types преди 1 година
ContentReaders ea3ea950ef types преди 1 година
Graphics 3ba9fa94ec rename namespace преди 3 години
Properties 9b51f6f06e v1.5.0.0 преди 10 месеца
Aether.Animation.DX.csproj 9b51f6f06e v1.5.0.0 преди 10 месеца
Aether.Animation.NET4.XNA.csproj 0751af5991 update XNA outputPath преди 10 месеца
Aether.Animation.csproj 9b51f6f06e v1.5.0.0 преди 10 месеца
README.md 4ef3422ea0 readme files преди 10 месеца

README.md

Aether.Graphics

Graphics library for Kni framework.

Graphics

  • nkast.Aether.Animation.Animations

Play animated 3D models. Support GPU and CPU animation.

Example

-Import 3D model with GPU AnimatedModel or GPU AnimatedModel Processor. Use SkinnedEffect for GPU and BasicEffect for CPU based animation.

-Load as any 3D Model:

_model = Content.Load<Model>("animatedModel");

-Load the Animations from model:

_animations = _model.GetAnimations();
var clip = _animations.Clips["ClipName"];
    _animations.SetClip(clip);

-Update animation on every frame:

    _animations.Update(gameTime.ElapsedGameTime, true, Matrix.Identity);

-Draw GPU animation:

foreach (ModelMesh mesh in _model.Meshes)
{
    foreach (var meshPart in mesh.MeshParts)
    {
        meshPart.effect.SetBoneTransforms(_animations.AnimationTransforms);
        // set effect parameters, lights, etc          
    }
    mesh.Draw();
}

-Draw CPU animation:

foreach (ModelMesh mesh in _model.Meshes)
{
    foreach (var meshPart in mesh.MeshParts)
    {
           meshPart.UpdateVertices(animationPlayer.AnimationTransforms);
           // set effect parameters, lights, etc
    }
    mesh.Draw();
}