Nikos Kastellanos 9b51f6f06e v1.5.0.0 10 kuukautta sitten
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Animation ea3ea950ef types 1 vuosi sitten
ContentReaders ea3ea950ef types 1 vuosi sitten
Graphics 3ba9fa94ec rename namespace 3 vuotta sitten
Properties 9b51f6f06e v1.5.0.0 10 kuukautta sitten
Aether.Animation.DX.csproj 9b51f6f06e v1.5.0.0 10 kuukautta sitten
Aether.Animation.NET4.XNA.csproj 0751af5991 update XNA outputPath 10 kuukautta sitten
Aether.Animation.csproj 9b51f6f06e v1.5.0.0 10 kuukautta sitten
README.md 4ef3422ea0 readme files 10 kuukautta sitten

README.md

Aether.Graphics

Graphics library for Kni framework.

Graphics

  • nkast.Aether.Animation.Animations

Play animated 3D models. Support GPU and CPU animation.

Example

-Import 3D model with GPU AnimatedModel or GPU AnimatedModel Processor. Use SkinnedEffect for GPU and BasicEffect for CPU based animation.

-Load as any 3D Model:

_model = Content.Load<Model>("animatedModel");

-Load the Animations from model:

_animations = _model.GetAnimations();
var clip = _animations.Clips["ClipName"];
    _animations.SetClip(clip);

-Update animation on every frame:

    _animations.Update(gameTime.ElapsedGameTime, true, Matrix.Identity);

-Draw GPU animation:

foreach (ModelMesh mesh in _model.Meshes)
{
    foreach (var meshPart in mesh.MeshParts)
    {
        meshPart.effect.SetBoneTransforms(_animations.AnimationTransforms);
        // set effect parameters, lights, etc          
    }
    mesh.Draw();
}

-Draw CPU animation:

foreach (ModelMesh mesh in _model.Meshes)
{
    foreach (var meshPart in mesh.MeshParts)
    {
           meshPart.UpdateVertices(animationPlayer.AnimationTransforms);
           // set effect parameters, lights, etc
    }
    mesh.Draw();
}