Nikos Kastellanos 9b51f6f06e v1.5.0.0 10 months ago
..
Animation ea3ea950ef types 1 year ago
ContentReaders ea3ea950ef types 1 year ago
Graphics 3ba9fa94ec rename namespace 3 years ago
Properties 9b51f6f06e v1.5.0.0 10 months ago
Aether.Animation.DX.csproj 9b51f6f06e v1.5.0.0 10 months ago
Aether.Animation.NET4.XNA.csproj 0751af5991 update XNA outputPath 10 months ago
Aether.Animation.csproj 9b51f6f06e v1.5.0.0 10 months ago
README.md 4ef3422ea0 readme files 10 months ago

README.md

Aether.Graphics

Graphics library for Kni framework.

Graphics

  • nkast.Aether.Animation.Animations

Play animated 3D models. Support GPU and CPU animation.

Example

-Import 3D model with GPU AnimatedModel or GPU AnimatedModel Processor. Use SkinnedEffect for GPU and BasicEffect for CPU based animation.

-Load as any 3D Model:

_model = Content.Load<Model>("animatedModel");

-Load the Animations from model:

_animations = _model.GetAnimations();
var clip = _animations.Clips["ClipName"];
    _animations.SetClip(clip);

-Update animation on every frame:

    _animations.Update(gameTime.ElapsedGameTime, true, Matrix.Identity);

-Draw GPU animation:

foreach (ModelMesh mesh in _model.Meshes)
{
    foreach (var meshPart in mesh.MeshParts)
    {
        meshPart.effect.SetBoneTransforms(_animations.AnimationTransforms);
        // set effect parameters, lights, etc          
    }
    mesh.Draw();
}

-Draw CPU animation:

foreach (ModelMesh mesh in _model.Meshes)
{
    foreach (var meshPart in mesh.MeshParts)
    {
           meshPart.UpdateVertices(animationPlayer.AnimationTransforms);
           // set effect parameters, lights, etc
    }
    mesh.Draw();
}