Historial de Commits

Autor SHA1 Mensaje Fecha
  AzaezelX 7872f01689 since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility. hace 2 años
  Johan Mattsson 3c0a251f71 Release memory hace 2 años
  AzaezelX 880ac5a264 bump down saveScaledImage default to 256 hace 3 años
  JeffR dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists hace 3 años
  JeffR f1f73e41bd Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources. hace 3 años
  JeffR 7fe85ab7d5 Fixes saveScaledImage to handle DDS format files, since DDS's go through a separate resource loader hace 3 años
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. hace 4 años
  AzaezelX 5f0551b831 don't try to generate mipmaps for images that aren't n^2 dureing preview map generation hace 4 años
  Areloch 34f0f01cea Adds console function to compare file modified times hace 4 años
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. hace 4 años
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter hace 4 años
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render hace 4 años
  AzaezelX b9c207765e uninitialized variables-gfx hace 5 años
  Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use hace 5 años
  AzaezelX 047a45c82d getChanelValueAt 'correction' hace 6 años
  Tim Barnes 6937989d61 RGBA16F saving support for probes hace 6 años
  Areloch 0c3fc59ccc Image format code tweaks. hace 7 años
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. hace 7 años
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  Azaezel 66c7173fda adds profiling to the various gbitmap loaders* hace 8 años
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream hace 8 años
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class hace 8 años
  James Urquhart da6bcbeb2b Improvements to openvr code hace 9 años
  Azaezel b8c750dd56 extraneous mipmap generation prune hace 10 años
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency hace 11 años
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. hace 12 años
  Robert Fritzen 171a24459f Remove namespace from header hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años