Историја ревизија

Аутор SHA1 Порука Датум
  AzaezelX 7872f01689 since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility. пре 2 година
  Johan Mattsson 3c0a251f71 Release memory пре 2 година
  AzaezelX 880ac5a264 bump down saveScaledImage default to 256 пре 3 година
  JeffR dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists пре 3 година
  JeffR f1f73e41bd Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources. пре 3 година
  JeffR 7fe85ab7d5 Fixes saveScaledImage to handle DDS format files, since DDS's go through a separate resource loader пре 3 година
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. пре 4 година
  AzaezelX 5f0551b831 don't try to generate mipmaps for images that aren't n^2 dureing preview map generation пре 4 година
  Areloch 34f0f01cea Adds console function to compare file modified times пре 4 година
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. пре 4 година
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter пре 4 година
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render пре 4 година
  AzaezelX b9c207765e uninitialized variables-gfx пре 5 година
  Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use пре 5 година
  AzaezelX 047a45c82d getChanelValueAt 'correction' пре 6 година
  Tim Barnes 6937989d61 RGBA16F saving support for probes пре 6 година
  Areloch 0c3fc59ccc Image format code tweaks. пре 7 година
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. пре 7 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Azaezel 66c7173fda adds profiling to the various gbitmap loaders* пре 8 година
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream пре 8 година
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class пре 8 година
  James Urquhart da6bcbeb2b Improvements to openvr code пре 9 година
  Azaezel b8c750dd56 extraneous mipmap generation prune пре 10 година
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
  Robert Fritzen 171a24459f Remove namespace from header пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година