تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AzaezelX 7872f01689 since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility. 2 سال پیش
  Johan Mattsson 3c0a251f71 Release memory 2 سال پیش
  AzaezelX 880ac5a264 bump down saveScaledImage default to 256 3 سال پیش
  JeffR dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 3 سال پیش
  JeffR f1f73e41bd Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources. 3 سال پیش
  JeffR 7fe85ab7d5 Fixes saveScaledImage to handle DDS format files, since DDS's go through a separate resource loader 3 سال پیش
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 سال پیش
  AzaezelX 5f0551b831 don't try to generate mipmaps for images that aren't n^2 dureing preview map generation 4 سال پیش
  Areloch 34f0f01cea Adds console function to compare file modified times 4 سال پیش
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 سال پیش
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 4 سال پیش
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 سال پیش
  AzaezelX b9c207765e uninitialized variables-gfx 5 سال پیش
  Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 5 سال پیش
  AzaezelX 047a45c82d getChanelValueAt 'correction' 6 سال پیش
  Tim Barnes 6937989d61 RGBA16F saving support for probes 6 سال پیش
  Areloch 0c3fc59ccc Image format code tweaks. 7 سال پیش
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 سال پیش
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Azaezel 66c7173fda adds profiling to the various gbitmap loaders* 8 سال پیش
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 سال پیش
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 سال پیش
  James Urquhart da6bcbeb2b Improvements to openvr code 9 سال پیش
  Azaezel b8c750dd56 extraneous mipmap generation prune 10 سال پیش
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 سال پیش
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 سال پیش
  Robert Fritzen 171a24459f Remove namespace from header 12 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش