AzaezelX
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7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
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2 лет назад |
Johan Mattsson
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3c0a251f71
Release memory
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2 лет назад |
AzaezelX
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880ac5a264
bump down saveScaledImage default to 256
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3 лет назад |
JeffR
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dff83182e2
Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists
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3 лет назад |
JeffR
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f1f73e41bd
Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources.
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3 лет назад |
JeffR
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7fe85ab7d5
Fixes saveScaledImage to handle DDS format files, since DDS's go through a separate resource loader
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3 лет назад |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 лет назад |
AzaezelX
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5f0551b831
don't try to generate mipmaps for images that aren't n^2 dureing preview map generation
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4 лет назад |
Areloch
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34f0f01cea
Adds console function to compare file modified times
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4 лет назад |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 лет назад |
Lukas Aldershaab
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db496fa0c4
Make terrain texture settings global, add dialog to painter
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4 лет назад |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 лет назад |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
Brian Roberts
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c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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5 лет назад |
AzaezelX
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047a45c82d
getChanelValueAt 'correction'
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6 лет назад |
Tim Barnes
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6937989d61
RGBA16F saving support for probes
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6 лет назад |
Areloch
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0c3fc59ccc
Image format code tweaks.
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7 лет назад |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Azaezel
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66c7173fda
adds profiling to the various gbitmap loaders*
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8 лет назад |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 лет назад |
rextimmy
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f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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8 лет назад |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 лет назад |
Azaezel
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b8c750dd56
extraneous mipmap generation prune
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10 лет назад |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 лет назад |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 лет назад |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |