Histórico de commits

Autor SHA1 Mensagem Data
  AzaezelX 7872f01689 since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility. 2 anos atrás
  Johan Mattsson 3c0a251f71 Release memory 2 anos atrás
  AzaezelX 880ac5a264 bump down saveScaledImage default to 256 3 anos atrás
  JeffR dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 3 anos atrás
  JeffR f1f73e41bd Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources. 3 anos atrás
  JeffR 7fe85ab7d5 Fixes saveScaledImage to handle DDS format files, since DDS's go through a separate resource loader 3 anos atrás
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anos atrás
  AzaezelX 5f0551b831 don't try to generate mipmaps for images that aren't n^2 dureing preview map generation 4 anos atrás
  Areloch 34f0f01cea Adds console function to compare file modified times 4 anos atrás
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 anos atrás
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 4 anos atrás
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 anos atrás
  AzaezelX b9c207765e uninitialized variables-gfx 5 anos atrás
  Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 5 anos atrás
  AzaezelX 047a45c82d getChanelValueAt 'correction' 6 anos atrás
  Tim Barnes 6937989d61 RGBA16F saving support for probes 6 anos atrás
  Areloch 0c3fc59ccc Image format code tweaks. 7 anos atrás
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
  Azaezel 66c7173fda adds profiling to the various gbitmap loaders* 8 anos atrás
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 anos atrás
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 anos atrás
  James Urquhart da6bcbeb2b Improvements to openvr code 9 anos atrás
  Azaezel b8c750dd56 extraneous mipmap generation prune 10 anos atrás
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 anos atrás
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anos atrás
  Robert Fritzen 171a24459f Remove namespace from header 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anos atrás