Historial de Commits

Autor SHA1 Mensaje Fecha
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases hace 7 meses
  AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication hace 7 meses
  AzaezelX f633ef3a3d fill in the validated variables hace 7 meses
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. hace 8 meses
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape hace 10 meses
  marauder2k7 2b295fb7f0 rest of virtuals removed hace 1 año
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector hace 2 años
  AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering hace 3 años
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements hace 4 años
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. hace 4 años
  AzaezelX 98a079a797 code duplication prune. should aid in stability hace 4 años
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover hace 4 años
  AzaezelX 1efb687867 uninitialized variables-environment and forrest hace 5 años
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors hace 7 años
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. hace 8 años
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 hace 9 años
  Azaezel 1ee127b753 more unused variable cleanups hace 9 años
  Azaezel fbfd3ed8ed clang: constructor initialization order hace 9 años
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: hace 9 años
  Ben Payne 68b5e7b517 Fix more use-after-delete errors hace 11 años
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum hace 12 años
  Thomas Fischer 53abbe066d added checks for valid pointers after locking hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años