Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases 7 mesi fa
  AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication 7 mesi fa
  AzaezelX f633ef3a3d fill in the validated variables 7 mesi fa
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 mesi fa
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 mesi fa
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 anno fa
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
  AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 anni fa
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 anni fa
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 anni fa
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 anni fa
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors 7 anni fa
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 anni fa
  Azaezel 1ee127b753 more unused variable cleanups 9 anni fa
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 anni fa
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 anni fa
  Ben Payne 68b5e7b517 Fix more use-after-delete errors 11 anni fa
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 anni fa
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa