Историја ревизија

Аутор SHA1 Порука Датум
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases пре 7 месеци
  AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication пре 7 месеци
  AzaezelX f633ef3a3d fill in the validated variables пре 7 месеци
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. пре 8 месеци
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape пре 10 месеци
  marauder2k7 2b295fb7f0 rest of virtuals removed пре 1 година
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector пре 2 година
  AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering пре 3 година
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements пре 4 година
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. пре 4 година
  AzaezelX 98a079a797 code duplication prune. should aid in stability пре 4 година
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover пре 4 година
  AzaezelX 1efb687867 uninitialized variables-environment and forrest пре 5 година
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors пре 7 година
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 пре 9 година
  Azaezel 1ee127b753 more unused variable cleanups пре 9 година
  Azaezel fbfd3ed8ed clang: constructor initialization order пре 9 година
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: пре 9 година
  Ben Payne 68b5e7b517 Fix more use-after-delete errors пре 11 година
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
  Thomas Fischer 53abbe066d added checks for valid pointers after locking пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година