Commit History

Upphovsman SHA1 Meddelande Datum
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases 7 månader sedan
  AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication 7 månader sedan
  AzaezelX f633ef3a3d fill in the validated variables 7 månader sedan
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 månader sedan
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 månader sedan
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 år sedan
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 år sedan
  AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 år sedan
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 år sedan
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 år sedan
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 år sedan
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 år sedan
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 år sedan
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 år sedan
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors 7 år sedan
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 år sedan
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 år sedan
  Azaezel 1ee127b753 more unused variable cleanups 9 år sedan
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 år sedan
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 år sedan
  Ben Payne 68b5e7b517 Fix more use-after-delete errors 11 år sedan
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 år sedan
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 år sedan
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 år sedan