커밋 기록

작성자 SHA1 메시지 날짜
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases 7 달 전
  AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication 7 달 전
  AzaezelX f633ef3a3d fill in the validated variables 7 달 전
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 달 전
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 달 전
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 년 전
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 년 전
  AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 년 전
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 년 전
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 년 전
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 년 전
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 년 전
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 년 전
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 년 전
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors 7 년 전
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 년 전
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 년 전
  Azaezel 1ee127b753 more unused variable cleanups 9 년 전
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 년 전
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 년 전
  Ben Payne 68b5e7b517 Fix more use-after-delete errors 11 년 전
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 년 전
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 년 전
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 년 전