تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AzaezelX ffe83b1d2d use the same renderpriority range across all cases 7 ماه پیش
  AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication 7 ماه پیش
  AzaezelX f633ef3a3d fill in the validated variables 7 ماه پیش
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 ماه پیش
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 ماه پیش
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 سال پیش
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 سال پیش
  AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 سال پیش
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 سال پیش
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 سال پیش
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 سال پیش
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 سال پیش
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 سال پیش
  Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors 7 سال پیش
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 سال پیش
  Azaezel 1ee127b753 more unused variable cleanups 9 سال پیش
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 سال پیش
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 سال پیش
  Ben Payne 68b5e7b517 Fix more use-after-delete errors 11 سال پیش
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 سال پیش
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش