marauder2k7
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e6c653c441
warnings cleanup
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1 vuosi sitten |
marauder2k7
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55519aac57
Shader refactor
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1 vuosi sitten |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
rextimmy
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6d71bec417
gfx enum correction
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4 vuotta sitten |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 vuotta sitten |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 vuotta sitten |
Areloch
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f31445751f
Updates and fixes to probe and lighting logic.
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7 vuotta sitten |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 vuotta sitten |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
|
8 vuotta sitten |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 vuotta sitten |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 vuotta sitten |
rextimmy
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12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
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9 vuotta sitten |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 vuotta sitten |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 vuotta sitten |
LuisAntonRebollo
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b81ebaa386
Set correct terrain layer texture format.
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11 vuotta sitten |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |