Коммит түүх

Эзэн SHA1 Мессеж Огноо
  marauder2k7 e6c653c441 warnings cleanup 1 жил өмнө
  marauder2k7 55519aac57 Shader refactor 1 жил өмнө
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 жил өмнө
  rextimmy 6d71bec417 gfx enum correction 4 жил өмнө
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 жил өмнө
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 жил өмнө
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 жил өмнө
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 жил өмнө
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 жил өмнө
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 жил өмнө
  James Urquhart da6bcbeb2b Improvements to openvr code 9 жил өмнө
  James Urquhart 3496c549b5 Hardware Skinning Support 10 жил өмнө
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 жил өмнө
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 жил өмнө
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 жил өмнө
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 11 жил өмнө
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 жил өмнө