История коммитов

Автор SHA1 Сообщение Дата
  marauder2k7 e6c653c441 warnings cleanup 1 год назад
  marauder2k7 55519aac57 Shader refactor 1 год назад
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 лет назад
  rextimmy 6d71bec417 gfx enum correction 4 лет назад
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 лет назад
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 лет назад
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 лет назад
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 лет назад
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
  James Urquhart da6bcbeb2b Improvements to openvr code 9 лет назад
  James Urquhart 3496c549b5 Hardware Skinning Support 10 лет назад
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 лет назад
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 лет назад
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 11 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад