marauder2k7
|
e6c653c441
warnings cleanup
|
1 ano atrás |
marauder2k7
|
55519aac57
Shader refactor
|
1 ano atrás |
AtomicWalrus
|
75625dc679
Reverse depth & 32F buffer format
|
2 anos atrás |
rextimmy
|
6d71bec417
gfx enum correction
|
4 anos atrás |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 anos atrás |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 anos atrás |
Areloch
|
f31445751f
Updates and fixes to probe and lighting logic.
|
7 anos atrás |
Areloch
|
b19a4b22c8
Implementation of reflection and skylight probes.
|
7 anos atrás |
Areloch
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
7 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anos atrás |
Areloch
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 anos atrás |
James Urquhart
|
da6bcbeb2b
Improvements to openvr code
|
9 anos atrás |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
10 anos atrás |
rextimmy
|
12621f876b
Added GFXFormatR8G8B8A8_SRGB format.
|
9 anos atrás |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 anos atrás |
Dušan Jocić
|
28d303c5ea
Added immutable vertex and index buffers.
|
9 anos atrás |
LuisAntonRebollo
|
b81ebaa386
Set correct terrain layer texture format.
|
11 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |