Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  marauder2k7 e6c653c441 warnings cleanup 1 tahun lalu
  marauder2k7 55519aac57 Shader refactor 1 tahun lalu
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 tahun lalu
  rextimmy 6d71bec417 gfx enum correction 4 tahun lalu
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 tahun lalu
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 tahun lalu
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 tahun lalu
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 tahun lalu
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 tahun lalu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 tahun lalu
  James Urquhart da6bcbeb2b Improvements to openvr code 9 tahun lalu
  James Urquhart 3496c549b5 Hardware Skinning Support 10 tahun lalu
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 tahun lalu
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 tahun lalu
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 tahun lalu
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 11 tahun lalu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 tahun lalu