Commit történet

Szerző SHA1 Üzenet Dátum
  marauder2k7 888332a85c rest of the implementation 1 éve
  marauder2k7 efbe5e90f5 virtuals removed 1 éve
  marauder2k7 e6c653c441 warnings cleanup 1 éve
  marauder2k7 9dc5ae833b opengl ubo setup 1 éve
  marauder2k7 808e2f4200 Groundwork for other shaders 1 éve
  marauder2k7 37636bcd26 switch to vectors 1 éve
  marauder2k7 b979f4befc everything works 1 éve
  marauder2k7 25bc9cf354 stumped 1 éve
  marauder2k7 97ed522667 gfxD3D handles and buffermap 1 éve
  marauder2k7 55519aac57 Shader refactor 1 éve
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 éve
  LuisAntonRebollo 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 éve
  LuisAntonRebollo 086c6b5416 Add GFXShader::init with support for ordered vector of sampler names for shader. 11 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve