marauder2k7
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888332a85c
rest of the implementation
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пре 1 година |
marauder2k7
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efbe5e90f5
virtuals removed
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пре 1 година |
marauder2k7
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e6c653c441
warnings cleanup
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пре 1 година |
marauder2k7
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9dc5ae833b
opengl ubo setup
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пре 1 година |
marauder2k7
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808e2f4200
Groundwork for other shaders
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пре 1 година |
marauder2k7
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37636bcd26
switch to vectors
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пре 1 година |
marauder2k7
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b979f4befc
everything works
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пре 1 година |
marauder2k7
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25bc9cf354
stumped
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пре 1 година |
marauder2k7
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97ed522667
gfxD3D handles and buffermap
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пре 1 година |
marauder2k7
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55519aac57
Shader refactor
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пре 1 година |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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пре 9 година |
LuisAntonRebollo
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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пре 11 година |
LuisAntonRebollo
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086c6b5416
Add GFXShader::init with support for ordered vector of sampler names for shader.
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пре 11 година |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |