marauder2k7
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888332a85c
rest of the implementation
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1 jaar geleden |
marauder2k7
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efbe5e90f5
virtuals removed
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1 jaar geleden |
marauder2k7
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e6c653c441
warnings cleanup
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1 jaar geleden |
marauder2k7
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9dc5ae833b
opengl ubo setup
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1 jaar geleden |
marauder2k7
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808e2f4200
Groundwork for other shaders
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1 jaar geleden |
marauder2k7
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37636bcd26
switch to vectors
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1 jaar geleden |
marauder2k7
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b979f4befc
everything works
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1 jaar geleden |
marauder2k7
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25bc9cf354
stumped
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1 jaar geleden |
marauder2k7
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97ed522667
gfxD3D handles and buffermap
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1 jaar geleden |
marauder2k7
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55519aac57
Shader refactor
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1 jaar geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 jaren geleden |
LuisAntonRebollo
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 jaren geleden |
LuisAntonRebollo
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086c6b5416
Add GFXShader::init with support for ordered vector of sampler names for shader.
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11 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |