marauder2k7
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888332a85c
rest of the implementation
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1 rok pred |
marauder2k7
|
efbe5e90f5
virtuals removed
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1 rok pred |
marauder2k7
|
e6c653c441
warnings cleanup
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1 rok pred |
marauder2k7
|
9dc5ae833b
opengl ubo setup
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1 rok pred |
marauder2k7
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808e2f4200
Groundwork for other shaders
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1 rok pred |
marauder2k7
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37636bcd26
switch to vectors
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1 rok pred |
marauder2k7
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b979f4befc
everything works
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1 rok pred |
marauder2k7
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25bc9cf354
stumped
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1 rok pred |
marauder2k7
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97ed522667
gfxD3D handles and buffermap
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1 rok pred |
marauder2k7
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55519aac57
Shader refactor
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1 rok pred |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 rokov pred |
LuisAntonRebollo
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 rokov pred |
LuisAntonRebollo
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086c6b5416
Add GFXShader::init with support for ordered vector of sampler names for shader.
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11 rokov pred |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |