marauder2k7
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888332a85c
rest of the implementation
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1 rok temu |
marauder2k7
|
efbe5e90f5
virtuals removed
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1 rok temu |
marauder2k7
|
e6c653c441
warnings cleanup
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1 rok temu |
marauder2k7
|
9dc5ae833b
opengl ubo setup
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1 rok temu |
marauder2k7
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808e2f4200
Groundwork for other shaders
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1 rok temu |
marauder2k7
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37636bcd26
switch to vectors
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1 rok temu |
marauder2k7
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b979f4befc
everything works
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1 rok temu |
marauder2k7
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25bc9cf354
stumped
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1 rok temu |
marauder2k7
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97ed522667
gfxD3D handles and buffermap
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1 rok temu |
marauder2k7
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55519aac57
Shader refactor
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1 rok temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 lat temu |
LuisAntonRebollo
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 lat temu |
LuisAntonRebollo
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086c6b5416
Add GFXShader::init with support for ordered vector of sampler names for shader.
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11 lat temu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |