marauder2k7
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888332a85c
rest of the implementation
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1 ano atrás |
marauder2k7
|
efbe5e90f5
virtuals removed
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1 ano atrás |
marauder2k7
|
e6c653c441
warnings cleanup
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1 ano atrás |
marauder2k7
|
9dc5ae833b
opengl ubo setup
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1 ano atrás |
marauder2k7
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808e2f4200
Groundwork for other shaders
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1 ano atrás |
marauder2k7
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37636bcd26
switch to vectors
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1 ano atrás |
marauder2k7
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b979f4befc
everything works
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1 ano atrás |
marauder2k7
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25bc9cf354
stumped
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1 ano atrás |
marauder2k7
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97ed522667
gfxD3D handles and buffermap
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1 ano atrás |
marauder2k7
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55519aac57
Shader refactor
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1 ano atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 anos atrás |
LuisAntonRebollo
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
|
11 anos atrás |
LuisAntonRebollo
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086c6b5416
Add GFXShader::init with support for ordered vector of sampler names for shader.
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11 anos atrás |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |