Commit History

Auteur SHA1 Bericht Datum
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 jaren geleden
  AzaezelX 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 jaren geleden
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 jaren geleden
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 jaren geleden
  OTHGMars d8eef376c8 Adds missing GFX Texture format strings 8 jaren geleden
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
  Luis Anton Rebollo 1097e957a3 Merge pull request #1048 from Lopuska/patch-11 10 jaren geleden
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 jaren geleden
  Anis 2db9aa52ef missing texture format. 10 jaren geleden
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden